I'm a Game Developer

As a dedicated video game developer, I am committed to expanding my expertise and contributing to high-performing teams. With a strong foundation in game design and programming, I thrive on collaborative environments where innovation and creativity flourish. Eager to tackle new challenges, I aim to push the boundaries of gaming and deliver unforgettable experiences to players worldwide.

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About Me

I’m a passionate video game developer from Argentina. In addition to coding, I find joy in the art of cooking and the discipline of boxing. Swimming is another activity I love. I have an insatiable curiosity, always seeking to expand my skills and understanding. I relentlessly push myself to new heights, striving to become the best version of myself in every aspect of life. Inspired by the Japanese philosophy of Kaizen, I am committed to continuous improvement, both personally and professionally. The themes of perseverance, growth, and the constant pursuit of strength in Dragon Ball Z deeply resonate with me and keep me motivated.

Skills

Engines

With three years of expertise in Unity Engine and one year in Unreal Engine, I've developed a robust understanding of both platforms. In Unity, I've honed skills in scripting, animation, physics, and UI/UX design, delivering immersive experiences consistently. In Unreal, I've delved into its powerful toolset, focusing on realistic environments and advanced AI systems.

Version Control

Proficient in version control with GitHub, GitLab, and GitKraken, I've streamlined collaboration and ensured project integrity. With these tools, I've facilitated seamless code management, branching, and merging processes, fostering efficient teamwork. Leveraging their capabilities, I've maintained project stability and scalability, enabling agile development and iteration.

Mobile Development

Skilled in mobile game development, I've dedicated myself to crafting immersive experiences for iOS and Android platforms. Utilizing tools like Unity, I've brought to life imaginative worlds that captivate players' imaginations. Through meticulous attention to detail and a focus on performance optimization, I ensure that each game delivers a seamless and engaging experience across a variety of devices.

Audio Integration

I have a foundational understanding of audio integration and middleware tools like FMOD and Wwise. I am proficient in integrating audio assets into projects and implementing basic audio functionalities. In FMOD and Wwise, I navigate the interfaces to manage sound events, triggers, and parameters, ensuring seamless audio integration with gameplay.

3D Modeling Software

I possess foundational skills in ZBrush and Blender, enabling me to navigate their interfaces and execute basic modeling tasks. While my expertise doesn't delve into advanced sculpting techniques, I effectively leverage these tools to create and modify 3D assets for my projects, enhancing their visual appeal and overall quality.

Agile/Scrum Methodologies

I utilize Agile/Scrum methodologies to facilitate efficient project management and development processes, emphasizing flexibility, collaboration, and iterative development cycles. Through participation in sprint planning, daily stand-ups, and retrospectives, I contribute to transparent communication and timely delivery of high-quality software solutions.

Responsive Design

I understand the importance of responsive design in creating user-friendly and accessible software solutions. Leveraging principles of responsive design, I ensure that applications adapt seamlessly to various screen sizes and devices. I design and develop interfaces that are both visually appealing and functional, regardless of the device being used.

Game Design Patterns

By leveraging established game design patterns such as the Singleton, Observer, and State patterns, I ensure the efficiency, scalability, and maintainability of codebases. These patterns facilitate the implementation of common gameplay mechanics, such as player movement, collision detection, and enemy behavior, while also promoting code reusability and modularity.

Third-Party Service Integration

Through seamless integration with these LootLocker and PlayFab, I enable features such as player authentication, in-game economy management, and analytics tracking. Leveraging the APIs and SDKs provided by LootLocker and PlayFab, I implement robust solutions that streamline game development processes and empower game designers to focus on core gameplay mechanics.

My Story

2014-2018

Instituto Justo Jose de Urquiza - Chartered Accountant

I graduated from Instituto Justo José de Urquiza. I completed five years of perfect attendance and achieved the highest GPA in my class. Additionally, I was honored to be recognized as the best classmate.

2019

UTN - Game Development Course

I took the Game Development Course at UTN. It was my first introduction to game development, and I achieved a GPA of 99/100.

2020

IT Master - FullStack Web Developer

I trained as a full-stack web developer at IT Master. This comprehensive program equipped me with the skills needed for both front-end and back-end development.

2021-2023

Image Campus

I completed a three-year technical degree in game development at Image Campus on time. I graduated with the highest GPA among programmers, fully prepared for my career.

May 2023 - September 2023

Digi Learnnials

I worked at Digi Learnnials as one of the lead programmers. During my time there, I co-developed Liberators Chronicles, contributing to both its core mechanics and overall game design.

September 2023 - December 2023

Confidential VR Company

I worked as a freelance developer for a major VR company. I developed and integrated their audio system, enhancing the overall immersive experience of their VR applications.

April 2024 - May 2024

Miranda - MiAmor

I developed the game for Miranda's new hit "Siempre Que Lo Beso" as a freelance programmer. I was solely responsible for all the game mechanics, ensuring a seamless and engaging experience.

August 2024 - September 2024

ERKS STUDIO – PEPSI EXPO

The app was specifically designed to allow the company’s buyers to practice arranging products in the refrigerators provided by Pepsi

September 2024 - Today

Digi Learnnials

I led the development of AI systems to enable Player vs CPU matches with 8 distinct thought styles, each offering a unique and dynamic challenge for players.

Proyects

Image Campus and Jams

Throughout my time at Image Campus and various game jams, I've consistently delivered top-rated games. From captivating adventures to mind-bending puzzles, my portfolio reflects a dedication to excellence and a passion for pushing boundaries.

Liberator's Chronicles

"Liberator's Chronicles," my debut professional game developed in Digi Learnnials. Presented at EVA and available on Steam, it showcases my role in co-developing core mechanics and editor tools.

Confidential VR Proyect

At a top-tier VR company, I led audio integration for a confidential project. Acting as the bridge between development and audio teams, I ensured smooth collaboration. My role demanded technical prowess, creative insight, and discretion. Through proactive coordination, I helped deliver an immersive audio experience, elevating the project's success in the VR industry.

Siempre Que Lo Beso - Miranda

As the sole developer, I managed every aspect of 'Siempre Que Lo Beso', an endless runner game. This included not only integrating Miranda's famous music seamlessly into gameplay, but also programming the entire game mechanics. I collaborated closely with the art and UI/UX teams to ensure a cohesive and engaging experience for players worldwide.

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